SCASM errors
Don't despair when you get a scasm error. Here's a list with the most often occurred
SCASM errors when I used EOD.
corrupted polygon |
The cause is a cylinder, a cone or a custom
object.
It's not allowed that two points have the same x,y,z coordinate. Try to
change the object till the error disappears. |
Illegal vector detected |
The cause is the 'soft shading' feature.
Some object are too small or have a unsuitable form for Scasm to calculate
the shading. |
unknown command |
This error will occur if you don't use the
latest version of SCASM. |
LoadBitmap( ...
')' expected |
Check the filenames of
your textures. The must not have spaces.
Rename 'My texture.bmp' to 'My_texture.bmp' |
IMPORTANT!!!
Use the bulb button in the toolbar if you get a SCASM error. Maybe EOD can help
you to solve the problem. Most problems are generated by a wrong configuration.
Please note:
As long as you have the 'use LoadBitmap' option deactivated, you can't use
textures with long Windows95 filenames. Only the old 8.3 format is allowed.
Further topics:
- What is SCASM?
- Configuration.
-
The objects of EOD
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