EOD Help
Back to contents

SCASM errors

Don't despair when you get a scasm error. Here's a list with the most often occurred SCASM errors when I used EOD.
corrupted polygon The cause is a cylinder, a cone or a custom object.
It's not allowed that two points have the same x,y,z coordinate. Try to change the object till the error disappears.
Illegal vector detected The cause is the 'soft shading' feature. Some object are too small or have a unsuitable form for Scasm to calculate the shading.
unknown command This error will occur if you don't use the latest version of SCASM.
LoadBitmap( ...
')' expected
Check the filenames of your textures. The must not have spaces. 
Rename 'My texture.bmp' to 'My_texture.bmp'

IMPORTANT!!!
Use the bulb button in the toolbar if you get a SCASM error. Maybe EOD can help you to solve the problem. Most problems are generated by a wrong configuration

Please note:
As long as you have the 'use LoadBitmap' option deactivated, you can't use textures with long Windows95 filenames. Only the old 8.3 format is allowed.

Further topics:
- What is SCASM?
- Configuration.
- The objects of EOD

EOD Help - Back to contents
© Matthias Brückner 1999-2003