| SCASM errorsDon't despair when you get a scasm error. Here's a list with the most often occurred
SCASM errors when I used EOD.
 
  
    | corrupted polygon | The cause is a cylinder, a cone or a custom
      object. It's not allowed that two points have the same x,y,z coordinate. Try to
      change the object till the error disappears.
 |  
    | Illegal vector detected | The cause is the 'soft shading' feature.
      Some object are too small or have a unsuitable form for Scasm to calculate
      the shading. |  
    | unknown command | This error will occur if you don't use the
      latest version of SCASM. |  
    | LoadBitmap( ... ')' expected
 | Check the filenames of
      your textures. The must not have spaces. Rename 'My texture.bmp' to 'My_texture.bmp'
 |  IMPORTANT!!!Use the bulb button in the toolbar if you get a SCASM error. Maybe EOD can help
you to solve the problem. Most problems are generated by a wrong configuration.
 Please note:As long as you have the 'use LoadBitmap' option deactivated, you can't use
textures with long Windows95 filenames. Only the old 8.3 format is allowed.
 Further topics:- What is SCASM?
 - Configuration.
 -
      The objects of EOD
 |