Configuration
Go to the project menu and select options to configure EOD.
Paths
Input the paths where to save the EOD files and the location of the texture files. The
texture path is important. This should be the ...\texture\ folder of
FlightSimulator. EOD has also a second texture path, which is saved with the
project. See -> Texture folders EOD
source files path: Change this path if you don't want to save your EOD files
in the EOD program directory.
Compile file path: You need this only for the 'FS Preview' feature. Set
the 'compile file path' to the FS scenery directory.
API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.
Texture folder: Mentioned above.
SCASM file path: Location of SCASM.exe. [EOD needs
this for the 'FS Preview' function.]
Further topics:
- The first object, (Tree)
- The use of season and day/night textures.
- What is SCASM?
- Texture folders |