Name |
Summary |
Cube |
Right angled, parallel sided objects. For houses, etc. |
Roof |
For common building roof
types |
Wall |
Walls, hedges, FS2000 trees etc. |
Base |
A flat, rectangular area. The 'left height' feature can angle this surface to the floor. |
Tree |
Simple tree structure with any texture. Basically, 2 walls at 90°. A more elegant tree
type (for FS2000) can be produced using 1 wall and using the 'RotateToAircraft' feature. See
The first object help page. |
Triangle |
A triangular, flat shape with many adjustable dimensions. |
Extended Wall |
A wall with many adjustable dimensions. More suitable for the advanced user. |
Cylinder |
A perpendicular cylinder with parallel or conical sides.
Number of sides adjustable. |
Landing
Base |
A landing surface, i.e. carrier deck
or heliport - not for FS98. |
Extended Cube |
Similar to Cube but with more adjustable dimensions, i.e. faces can be angled. |
Roof2 |
Simple, pointed roof for towers, etc. The top point position can be adjusted. |
Custom
object |
Build your own object with
up to 10 sides... |
Cone |
A perpendicular cone.
Number of sides adjustable. |
Horizontal Cylinder |
This object doesn't exist
anymore. Use the Cylinder
object. |
Lamp |
A shining point. (E.g. for
warning lights) |
Line |
A simple thin line. (E.g.
for wires) |
Extended Roof |
A roof with more options.
(Sorry, no help page at the moment) |