This is a list of menu functions with a brief explanation of each.
File
menu |
New
|
Clears EOD to start a new project. |
Open...
|
Load an existing project (.eod file). |
Save
|
Saves a project. |
Save as...
|
Allows input of saving location and file name. |
Create API
|
Creates an API macro file for use in Airport 2.6. The API file
created has the same file name as the EOD file. |
Create ASD Macro
|
Creates a SCM Macro. This file type is for use with Airport and Scenery designer, a commercial package from Abacus. |
Open ... with Notepad
|
Allows you to show the produced macro file and
edit it with the windows text editor "Notepad" |
FS Preview
|
Creates a BGL file
See -> FS Preview |
Edit
menu |
Copy
|
This copies an already made object highlighted in EOD's three, blue graphical panes.
This saves having to set up the same object over and over. The object is not copied
into the clipboard. Objects cannot be copied across multiple instances of
EOD. Use the 'Object Library' to do this. |
Paste
|
Inserts a copied object into the three, blue graphical panes. |
Duplicate object
|
Duplicates the selected
object. This function is similar to the Copy/Paste function |
Duplicate group
|
Duplicates the whole group, if a group is
selected. Otherwise the selected object is copied. |
Rename
|
Gives the object a new name.
I recommend you to give your objects meaningful names. |
Delete
|
Deletes the current object. |
Convert object into...
|
This function can convert
some objects into another one. E.g. a normal tree into a FS2000 tree. |
Project menu
|
API/SCM Macro Settings
|
Settings for the opened EOD
file.
See -> Project settings |
Scale
|
See -> Project settings |
File information
|
See -> Project settings |
Object list...
|
Opens a list box showing the objects produced.
See ->
The object list dialog box |
Scale up all objects
|
See -> Scale up all objects |
Texture list...
|
Opens a list box of all textures used. This list can be saved
as a text file. |
Activate all LM, ... textures
|
Activates seasonal and
daytime dependent textures wherever it's possible. |
Interactive Elements
|
Is used to show or hide objects groups in FS
under certain circumstances (e.g. if the Nav1 frequency is set to a
special value)
See -> Interactive Elements |
Options...
|
Option configuration.
See ->
Configuration. |
View
menu |
Background image...
|
Opens the Project
settings to choose a background image for the top view. |
Show centerpoint
|
Marks the coordinates 0,0,0
with a grey cross/point. |
3D
|
3d-Mode:
Use this function to switch between 2D and 3D
view. |
Show centerpoints of the objects
|
Displays the centerpoint of
every object. |
Show grid
|
Shows or hides the grid. |
Ruler
|
Shows or hides the ruler in
the 'top'-view.
Important: The ruler does always show meters, even if you set EOD to
'feet' for the measurement. |
Show object names
|
Displays all object names. |
Library
|
Opens the object
library window. |
Hide objects
|
Useful if you work with many objects. I
recommend you to use the option "Make all objects 25%
visible". See -> Hide objects |
Highlight object side
|
Useful if you don't know where
a certain texture side of an object is. |
Zoom in
|
|
Zoom out
|
|
Center scrollbars
|
This function resets all scrollbars of the three, blue graphical
panes. |
Center view to active object
|
Use this feature if you have
lost the selected object. |
3D Preview
(show all sides)
|
See -> 3D
Preview |
3D Preview
(only visible sides)
|
See -> 3D
Preview
Displays only the textured/colored sides in the 3D Preview. |
Help
menu |
HTML-Help
|
Somewhat obviously opens the help files, that even you, the user, will
need to read from time to time :-)
The help files are context sensitive. |
Search in help
|
A primitive search function for the help files. |
About EOD
|
This contains the usual 'about' information, including active links to
relevant web sites. |