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Texture FoldersEOD supports three different texture folders. This might be confusing
for beginners, but is an important feature for advanced users. If you create a
scenery you must place the used textures into a folder where FlightSimulator
expects these textures. If FlightSimulator was installed in "C:\fs\"
, your scenery project would (as an example) be located in "C:\fs\scenery\project01\".
That means, all BGL files in That means the "project texture path" for your first project would be "C:\fs\scenery\project01\texture\". Go to the menu Project->File information to change this texture path. Textures which are used be different scenery projects can be put into the
"C:\fs\texture\" folder. All texture paths can also be changed in the texture selection. Further topics: |
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