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An explanation of used expressions and abbreviations.
SCASM
Scasm is the most important program for nearly all scenery
design programs. EOD, Airport and many other similar programs produce
Scasm-code, which is readable for human beings if one has enough knowledge
about Scasm-code. Scasm translates this code into a scenery file, which is
readable for FlightSimulator. These scenery files have the ending
".BGL".
Macro (Scenery Macro)
Macros for Scasm are files which describe a single object,
e.g. a house or a tree. These macros can be used several times in scenery. If
you use a tree macro 40 times in you scenery and you want to change the
texture for this tree, you only need to change the macro file. All these 40
trees will have a different texture. It's possible to write macro files
without any tools, but most people use programs like FS Design Studio, EOD,
Nova, VOD or another (CAD like) object design tool. All these programs assist
you to design an object faster and easier, but the disadvantage is that none
of these programs provide all special functions and possibilities which would
be possible with Scasm.
It's possible to edit Macros which were generated by an object design tool.
Press Ctrl+J in EOD after you've created an API file to see the contents of
this API file. Most of the Macro files have the file extensions *.SCM or
*.API.
API files come from the scenery design program called
"Airport" and are more popular than SCM files. Many other scenery
design programs can use API files.
SCM files are mainly used in the scenery design program
"ASD".
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